Substance 3D Designer Mac版 三维材质纹理制作软件 v12.4.0 build 6411

2023年3月14日00:00:55 发表评论 1,473
摘要

Substance 3D Designer破解版Mac软件是一款全新的专业级三维贴图材质制作软件由Adobe公司开发制作,能够帮助大家进行3D贴图材质的参数化设计。Substance参数化素材在大多数3D创作工具中都比较支持,能无缝集成到任何工作流中,也可以直接将用户的素材发送到 Substance 3D Painter和Stager。

软件介绍

Substance 3D Designer mac破解版是知您网搜集到的Mac OS系统上一款三维材质纹理制作软件,是著名Adobe系列产品之一,专为无缝的素材和图案、图像滤镜、环境光,甚至3D模型等设计制作的平台工具Adobe Substance 3D Designer将会为大家带来许多前所未有的功能与核心工具,将会极大的加快3D创作工具参数化素材设计制作的流程。
 
Substance 3D Designer for Mac软件下载功能介绍
Adobe为需要三维贴图材质制作的设计师们开发了一个高智能的全新设计软件,由知您网分享给您,Adobe Substance 3D Designer破解版可以创建无缝的素材和图案、图像滤镜、环境光,甚至是3D模型,并且每项资源都可以输出无限的变体,是大家进行电子游戏和视觉效果素材管道所用的最佳工具。使用知您网分享的Substance 3D Designer破解版Mac软件创建无缝的素材和图案、图像滤镜、环境光,甚至3D模型。每项资源都可以输出无限的变体。
 
Substance 3D Designer for Mac软件下载功能特色
材料创作的行业标准。
Substance 3D Designer破解版Mac软件用于许多行业,是大多数视频游戏和视觉效果材料管道的核心。大多数 3D 创建工具都支持 Substance 参数化材料,并将无缝集成到任何工作流程中。将您的材料直接发送到Substance 3D Painter和Stager。
 
非破坏性、非线性。
基于节点的工作流允许您使用多种方法。该过程的任何步骤都可以在以后修改。尝试一切,随时调整。
 
无限可能,无限组合。
Designer带有丰富的节点库,可让您从头开始创建资产。以Substance 3D资产和Substance 3D社区资产中的数千种材料为基础并从中学习。
 
超越材料。
生成动态3D模型或组合现有元素,如曲线和 kitbash 模型。创建参数化环境灯光以在Substance 3D支持的任何应用程序中使用。
 
集成到任何工作流程中。
Designer 附带了广泛的脚本 API,因此您可以根据需要定制应用程序。使用集成的Python脚本界面构建和共享强大的插件。创建工具和实用程序图来增强您的管道。
 
Substance 3D Designer中的功能为您提供了材料创建的完整创作控制——等等。
不断增长的内容库
访问数百个节点和过滤器。创建具有独特且可随机化的噪声和图案的任何表面。
 
色彩管理
利用Pantone和OpenColorIO支持。
 
发给
将材质和过滤器发送到其他Substance 3D应用程序,允许您在Designer的上下文中进行迭代。
 
HDR灯光创作
使用程序灯或360°照片创建参数化照明阶段。
 
MDL支持
使用专用着色器图创建MDL材质。
 
参数化建模(测试版)
此图可让您生成可自定义的动态3D模型。
 

DESCRIPTION

Create 3D materials, models, and lighting environments with full node-based authoring control. Substance 3D Designer is used in many industries and is at the heart of most video games and visual effects pipelines. Substance materials are supported by most 3D creation tools and can be easily integrated into any workflow. Submit your materials directly to Substance 3D Painter and Substance 3D Stager.
 
Non-destructive workflow
The node-based workflow allows for a wide range of approaches. Any step in the process can always be changed later. Try everything and customize at any time.
 
An ever-growing library of content
Use hundreds of nodes and filters. Create any surface with unique random noises and patterns.
 
Don't limit yourself to materials
Create parametric 3D models or combine existing elements such as curves and kitbash models. Create parametric lights for use in any Substance-enabled application.
 
Integrates into your workflow
Designer comes with a rich set of API scripts to help you tailor the application to your needs. Create and share powerful plugins with the built-in Python scripting interface. Create tools and service schedules to organize your pipeline.
 

WHAT’S NEW
Version 12.4.0:
Added:
[3D View] Add all options in Display menu as toolbar buttons
[API] Allow adding actions to graph view toolbars
[API] Allow to create/edit/evaluate a Substance model graph from the API
[Color management] Improve quality of baked 3D LUTs in ACE mode
[Documentation] Sample projects for Substance compositing graphs
[Documentation] Sample project for function graphs
[Explorer] Allow moving Graph and Resources from one parent to another without closing or invalidating widgets
[Gradient Editor] Select clicked pin when displaying the gradient editor
[Graph] Add option in a node’s contextual menu to select all its children
[Graph] Clean graph tool to detect and remove unused nodes in all graphs types and property graphs
[Graph] Transform image input to color/greyscale
[Parameters] Add a lock on integer2 widgets
[Parameters] Allow to type basic formulas as a parameter
[Substance model] Toggle to switch between values and icons for value nodes
[UI] Button to generate a random value when a random seed is required
[UI] Focused item is not highlighted in Scene browser
[UX] Reset slider ranges when their value is reset
 
Fixed:
[API] SDProperty.getDefaultValue() almost always returns None
[3D View] ‘DirectX Normal’ property value is not shared across renderers
[3D View] Scene statistics display is stretched when viewport is small
[3D View] Wireframe display property is not saved
[Content] Radial Blur Color parameters have no effect on the alpha channel
[Localization] Additional sliders and buttons are displayed in Enviroment OpenGL Properties.
[MDL][Substance model] Crash when deleting exposed nodes
[Preferences] Default_config file is never recreated if deleted
[Substance model] Crash reordering parameter that doesn’t appears at instance level

预览截图(Screenshots)

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文件下载 系统:macOS 11.0或更高版本 大小:569.34MB | 语言: 多国语言[中文] | 授权:破解 经确认:支持Intel/M1/M2芯片、Big Sur/Monterey/Ventura运行
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